Outline - Semi-Nomi effect

Semi-Nomi effect:

"Cannot be Normal Summoned or Set. Must first be Special Summoned (...).

Script translation:

Condition Universal

CHECK FulfilledVar IS = Yes


 * Action Universal NoNegate


 * DENY (MOVE Me TO Area:Monster CAUSE Method:Summon)

Cost Inherent

---Whatever cost used to Special Summon---
 * Action Inherent
 * MOVE Me FROM Area:Hand TO Area:Monster CAUSE Method:Special Summon


 * STORE Yes TO FulfilledVar